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2ng International Hackathon

ARTutor was presented and utilized at the 2nd International Hackathon, under the Erasmus + program “Immersive Technologies for Education (ImTech4Ed)”, which focuses on the application of augmented and virtual reality technologies in STEAM education.

During the program, participants explored the possibilities of implementing educational games and applications prototypes using ARTutor 3. In particular, they worked in small teams and conceptualize and develop prototypes targeting school kids in the age range 14-16 yrs.

The training was attended by teachers of different STEAM domains and students from different study programs (computing, game design, arts, humanities & social sciences) in universities of various European countries (Cyprus, Greece, Germany).

The training took place from 6th to 10th of December 2021

 

Online Training Program on Immersive Technologies for Education (ImTech4Ed)

ARTutor was introduced and utilized in the short training program Online Training Program on Immersive Technologies for Education, under the Erasmus+ program  Immersive Technologies for Education (ImTech4Ed)”, which focuses on the application of augmented and virtual reality technologies in STEAM education.

The training involved students, researchers, and teachers and was available remotely. It included asynchronous activities (eg educational content study, excercizes) and a total of 5 online meetings.

The training was attended by teachers of different STEAM domains and students from different study programs (computing, game design, arts, humanities & social sciences) in universities of various European countries (Cyprus, Greece, Germany). In this way the innovative content was combined with the possibility of cultivating “21st century skills” concerning creativity and the ability to operate and collaborate in heterogeneous groups.

The training took place between 28th February 2022 and 14th March 2022

ARTutor in the european project iPEAR

The iPEAR (Inclusive Peer Learning with Augmented Reality Apps) is european project KA2 , with 36 months duration and 336,536 budget. The project combines collaborative expertise of technology-enhanced learning researchers, computer scientists, and educators to build a strategic partnership to streamline the adoption of Augmented Reality (AR) technology in educational practice.

The project will create innovative open educational resources for educators that help implement and integrate active and collaborative learning pedagogical approaches supported by AR. This will enrich the teaching practice and support inclusive, peer to peer learning relevant to the requirements and preferences of the students.

The main objectives of the project are to:

  1. Map the educational use of AR, focusing on collaborative and peer learning approaches
  2. Facilitate the adoption of AR in education by creating open access teaching and learning material for educators
  3. Create and maintain a community of experts in educational AR and other stakeholders that will ensure sustainability of the project and keep the most useful results up-to-date

The ARTutor platform is one of the 8 tools that are proposed in the iPEAR project for educational use.  It is important to note that ARTutor is the only FREE platform available for educators.

More information on the iPEAR project can be found at https://i-pear.eu/

Features

AR Experience editor consists of three menu areas:
1. A horizontal menu on top that contains all features of the tool.

Using the horizontal menu, you can add Shapes (Plane, Box, Sphere, Cone and Cylinder) to the complex augmentation scene.


You can also add multimedia elements using the Add Object menu. Images, videos and 3D models can be added.


Based on your preferences, you can change the theme of the AR Experience editor and select a Light or a Dark theme.

The AR Experience editor can run in Fullscreen mode using the View menu. You can see a preview of your complex augmentation using the Preview menu.

Using the File menu, you can Save your scene multiple times while creating the complex augmentation. Once you are done, you can select the Exit menu and return to the web platform.

2. A vertical toolbar on the left that contains 3 tools: Translate, Rotate and Scale
The Translate tool allows you to move each object on the complex augmentation scene. The object can move in all directions.

The Rotate tool allows you to rotate each object on the complex augmentation scene. The object can rotate in all directions.

The Translate tool allows you to scale and change the size of each object on the complex augmentation scene.

Finally, on the right there is a vertical panel that contains all the info regarding the objects placed in the scene. It is used to fine tune the parameters of each object. In this panel, you can also delete an object placed on the scene, create a duplicate object (clone) or make it invisible.

Introduction

AR Experience Editor is an advanced tool for creating complex augmentations in the 3D world. The tool was added in ARTutor Version 4.
All sorts of multimedia elements can be added in a complex augmentation scene.
For example, you can add images, shapes, videos, text and 3D objects in a scene. The complex augmentation scene will be displayed when the ARTutor application detects the trigger image. All of the items on the complex augmentation scene are fully interactable and can be rotated or scaled.
An example is shown below. In the complex augmentation scene, besides the trigger image that activated the AR experience, there is a 3D model, a video and some text.