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Online Training Program on Immersive Technologies for Education (ImTech4Ed)

ARTutor was introduced and utilized in the short training program Online Training Program on Immersive Technologies for Education, under the Erasmus+ program  Immersive Technologies for Education (ImTech4Ed)”, which focuses on the application of augmented and virtual reality technologies in STEAM education.

The training involved students, researchers, and teachers and was available remotely. It included asynchronous activities (eg educational content study, excercizes) and a total of 5 online meetings.

The training was attended by teachers of different STEAM domains and students from different study programs (computing, game design, arts, humanities & social sciences) in universities of various European countries (Cyprus, Greece, Germany). In this way the innovative content was combined with the possibility of cultivating “21st century skills” concerning creativity and the ability to operate and collaborate in heterogeneous groups.

The training took place between 28th February 2022 and 14th March 2022

ARTutor in the european project iPEAR

The iPEAR (Inclusive Peer Learning with Augmented Reality Apps) is european project KA2 , with 36 months duration and 336,536 budget. The project combines collaborative expertise of technology-enhanced learning researchers, computer scientists, and educators to build a strategic partnership to streamline the adoption of Augmented Reality (AR) technology in educational practice.

The project will create innovative open educational resources for educators that help implement and integrate active and collaborative learning pedagogical approaches supported by AR. This will enrich the teaching practice and support inclusive, peer to peer learning relevant to the requirements and preferences of the students.

The main objectives of the project are to:

  1. Map the educational use of AR, focusing on collaborative and peer learning approaches
  2. Facilitate the adoption of AR in education by creating open access teaching and learning material for educators
  3. Create and maintain a community of experts in educational AR and other stakeholders that will ensure sustainability of the project and keep the most useful results up-to-date

The ARTutor platform is one of the 8 tools that are proposed in the iPEAR project for educational use.  It is important to note that ARTutor is the only FREE platform available for educators.

More information on the iPEAR project can be found at https://i-pear.eu/

Support

Guides

Short videos

User Guide ARTutor4

Mobile Application

Android

iOS

Register

To create an AR experience in ARTutor you will need to sign up.
The process takes just a few minutes and is completely free!
You will need an email account to verify your ARTutor account.
Once you register, you can sign-in to the platform and create your first AR experience.

Create a Book

To create a Book you must first have the book available in pdf format. If you have the book in another format such as .doc or .ppt, you can very easily convert it to pdf and then upload it to the platform.
After creating the Book, you can add Augmentations to it.
You can also add other users to create augmentations on the same Book.

Add Augmentations to a Book

Once the Book is created, you can add augmentations to bring your book to life.
The augmentations are displayed when the camera of the mobile device detects the trigger image that you have set.
When creating augmentations, you can select the multimedia information (image, video, 3D model, audio, web page, YouTube video) that will be displayed when the trigger image is located by the camera.
You can add as many augmentations as you wish to a Book.

Add Complex Augmentations with AR Experience Editor

Simple augmentations of any type can be added to each Book, such as image, video, 3D model, audio, webpage or a YouTube video.
With AR Experience Editor you can add complex augmentations that combine images, videos, 3D models and 3D shapes.
The complex augmentation will be displayed when the camera of the mobile device detects the trigger image that you have set.
The complex augmentation will appear exactly as you designed it in the AR Experience Editor.

View an augmented Book with the mobile application

To view an augmented reality experience on your mobile device, you must first have downloaded the ARTutor application.
Then, you can search for the Book in the app or use the book’s QR code.
The camera of the mobile device will then open and as soon as an activation image is found, the augmented reality experience will be displayed.

iOS

The ARTutor application is available for free at the Apple App Store.
You can download the application by clicking on the App Store button or by scanning the QR code with your mobile device.

ARTutor uses Apple’s ARKit library for creating immersive augmented reality experiences.
ARKit is supported by devices with iOS 14 or greater installed.